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Education / Edtech

Gamified pupil surveys in Unity WebGL — engaging well-being data without rebuilding the back-end

Skolado

Schools live
50+
Municipalities
8+
Back-end changes
0
Media
SVT Örebro

The problem

Traditional HTML/JS survey forms could not hold pupils’ attention, hurting completion quality. Younger pupils and struggling readers could not participate independently, multilingual classrooms needed European languages plus Arabic, and Skolado could not afford database migrations, API rewrites or new admin workflows — only a better pupil-facing layer.

How we approached it

  1. 01 Discovery with Skolado on pupil cohorts, accessibility needs and integration boundaries
  2. 02 Mapped survey question types to eight Unity mini-games with micro-animations and low cognitive load per step
  3. 03 Built a JavaScript bridge so WebGL talks to Skolado’s existing APIs and data formats unchanged
  4. 04 Staged rollout from pilots to broad deployment with classroom feedback and iterative refinement

What we shipped

A Unity WebGL pupil experience with eight 3D mini-games aligned to yes/no, scales and emotion-style inputs; browser text-to-speech for questions and answers; multilingual support including Arabic; desktop and mobile browsers including school tablets; responses flow into Skolado’s existing reporting exactly as before.

With the new game-based interface, pupils stay engaged through the whole survey and tell us more about how they really feel. Teachers see stronger trust in the classroom and better conversations about well-being, without changing any of their existing workflows.
Project lead — Skolado

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